This update fixes a lot of critical errors and also adds a couple of small things.
If you were unable to save and load custom campaigns, now you can! Sorry for the inconvenience.
Changelog
- Add increased saturation on campaign map
- Add new siege camp models
- Add dynamic area around settlements
- Add new base icon for settlements
- Add new campaign map landscape material
- Add social links to main menu
- Add feedback form to main and pause menu
- Add crash reporter client
- Add compatibility code for legacy workshop campaign data
- Tweak campaign map tree autumn color
- Increase opacity of smoke on campaign map
- Disable unused open image denoise lib
- Fix battle tutorial text 'Charge a specific formation' to 'Attack a specific formation'
- Fix game going to campaign map at tournament end when should be going to main menu
- Fix enemy general fleeing message popping up in situation where it doesn't apply
- Fix campaign death not showing faction leader
- Fix campaign victory not showing faction leader
- Fix overkill on messages when winning single combat
- Fix Gate breached message showing when winning siege battle
- Fix can't mount horse text during siege battles
- Fix crash related to unit categorization during battle
- Fix siege camp tents spawning in water
- Fix crash related to missing player index during campaign
- Fix faction override from quick battle showing in campaign menu
- Fix loading/saving custom campaigns being broken
- Fix factions resetting when loading custom campaing
- Fix AI faction officers not generating correctly
- Fix gate not opening when siege battle is won
- Fix quick battle menu not setting highest tier unit as commander
- Fix advance formation not needed to complete battle tutorial
