Changelog
- Add cinematic action camera: a special system designed to capture the heaviest moments from up close. Toggled with the existing dynamic combat camera setting.
- Add dagger defense minigame (part of cinematic action camera)
- Add tighter spacing to infantry in hold the line mode
- Add menu setting for number of formations during battle: 4 to 10 (default is 5). Replaces old 'large armies mode'
- Add fog of war visuals to campaign map
- Add new muster panel, replaces full screen muster dialog
- Add ctrl+click control to mustering units to copy it in production queue
- add missing rally animation for two handed banners on foot
- Add tree scale setting to custom campaigns
- Add campaign map 3d grass performance setting: default off
- Add late 15th infantry officer body armors
- Add mounted attack support for big axes. Not used on any default units
- Add new font styles for gameplay screens
- Big UI improvement pass
- Improve border visuals
- Improve fight ambience sound falloff radius during battle
- Improve look of cloud shadows on campaign map
- Remove invasion confirm dialog
- Remove large armies mode
- Remove influence of number of formation settings on garrison and army sizes on campaign map (except upward for big garrison castles)
- Set tree scale to 2 on default campaigns
- Fix antwerp pathfinding issue
- Fix surcoat emblem on back of unit body
- Fix issues with npc turn camera
- Fix several smaller crashes
