Changelog
- Add improved start campaign widget
- Add drag to reorder controls to reserves dialog during battle allowing you to decide entry order
- Add back officer campaign speech as speech bubbles on the map
- Add no auto resolve attacks setting to new campaign screen, enabled by default (mimics old behavior)
- Add 'Fast Muster' campaign modifier: Brings back old muster logic, entire production queue will be ready in one turn
- Streamline all unit drag interactions to the same drag to swap system
- Several big UI improvements to the new campaign mechanics
- Improve building tree screen
- Improvements to campaign balance
- Small optimization work
- Fix forge reverting to default sword if opened and confirmed without any changes
- Fix bug when respawning as reserves officer
- Fix AI danger weighting in campaign
Fantasy Variety pack
- Fix dragon morale weighting
