Bug Fixes
- [Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
- [Fixed:] Companion textbox rotation
- [Fixed:] Companions are rotated strangely when simply dropped
- [Fixed:] Companions no longer lose their speed boost
- [Fixed:] Certain weapons would freeze the troll when dealing throw damage
- [Fixed:] An anvil hanging in front of a door blocks the player from using it
- [Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
- [Fixed:] Companions carrying shields block damage for the player
- [Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
- [Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
- [Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
- [Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
- [Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
- [Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
- [Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
- [Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
- [Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
- [Fixed:] Bird freezes after being hit multiple times and screams endlessly
Other
- The camera now zooms out faster when fighting Evelius in the final room
- The main menu music no longer plays on a profile where the tower has been destroyed
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 25036609 · public branch
Steam updated · First observed