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New Secret Map + News On Upcoming Updates

Incoming Transmission

The team has been pretty busy over these months, but we are back with news, updates and hints of what is right behind the corner. We are gearing towards a few bigger updates around June, but to keep your content hunger satisfied - we are releasing a new secret level.

New Secret Map

To keep you warm for the upcoming episode, we are adding a new secret level, Keep your optic nerves sharp as we have filled it with a new attraction, an attraction that bites! The astute among you might also find the secret inside the secret map - Secretception

Episode 4

The team has finished cooking and now is in the process of adding some finishing touches to the long awaited Episode 4. You can expect to see it on your download tab in Early June. Furthermore, you can keep an eye out on our social for sneak peaks of the new episode.

New Demo

Similar to the timeline of the new episode, we will be releasing an updated version of the demo for all those who would like to give the game a try before buying. The new demo will contain a mixture of old maps along with brand new ones from Episode 2 & 3 - so you will be able not only to visit the green and lush planetside, but also go on a spacewalk and skulk around the not so desolate space station.

Full changelog

  • Added support for Steam Cloud Saves
  • Updated GZDoom engine from 4.10.0b to 4.14.1
  • New enemy: “Yeti” (E3M6 exclusive)
  • Pilebunker ammo has been added to the ammo tally in hud
  • Added the Switch to last weapon” hotkey (default Q)
  • Number added to the armor display for more precise information
  • Added helmet overlay for oxygen-deprived areas
  • Added option to adjust automap marker scale
  • Added HUD counter of currently loaded Slugger shells
  • Added burning death animations to Hiveteeth, Hivepod, Lummox and Ophaneon
  • HUD Damage indicator now takes portals into account
  • You can enjoy now a smoother player automap arrow indicator
  • Fixed Arc Divider VM Abort crashes
  • Eliminated possible softlocks in E3M3, E1M5
  • Fixed cases of snow particles spawning through 3d floors
  • Fixed bugged Pilebunker glowing frame
  • Fixed a bug with holding ESC that on startup caused controls to be temporarily locked
  • Enlarged key sprites slightly for better visibility
  • Overflow, Overcharge, Overflow, Overlord, Overload and Overkill power ups are now larger and spawn sparks to better display them as major power-ups
  • Overload is now an infinite ammo powerup
  • Added more descriptive item pickup text messages
  • General damage output improvements on weapons (RNG randomization reduction, making especially Cyclomortar give out much more consistent damage output)
  • Vespur damage nerfed
  • Terpsipede scaled down a little for improved mobility
  • Plasmatic Charges behavior retooling (much higher use control - can’t be pushed around, can be now picked up and thrown. Fire at it while in your hands to prime it for detonation; if detonated by the player, they cause no self-damage.)

We hope you will enjoy the new level and in the meantime, feel free to ask away on our Discord channel and here on Steam

Have a great day!