Performance
- The blurring process, which was the bottleneck of the GPU load, has been replaced with a less demanding process using mipmaps. This has resulted in a 50% improvement in frame rate.
- We had introduced a hack to limit the frame rate in consideration of the web environment, but this was not able to accurately limit the frame rate number. This hack has been removed, and application versions such as Steam will now accurately limit to the specified frame rate.
Operation
The "next weapon" and "prev weapon" keys no longer equip gadgets.
Bug fixes
- There was no checkpoint at the start of E2M5, so we placed one.
- Fixed a problem that caused the screen to be displayed in a small size when starting up or when changing the screen size.
