Weapons
- Increased the bullet speed of slower weapons by about 25%.
- Changed the distance and size of punches to be constant depending on the amount of charge.
Manipulation
Sliding is now aborted when hitting an object that cannot be blown up by sliding.
Applications
Fixed the pointer lock to be removed when switching tasks and then activating them again.
Performance
- Reduced the number of shaders in the renderer by one, resulting in a slight performance improvement.
- Adjusted texture normal maps, slightly improved performance.
