The main change for this version is that the bottles can now be picked up and thrown. This has actually been in the game the whole time but it broke slightly before the ballin' update, and we just noticed!
- Fixed music out of sync/starting from the wrong position.
- Fixed a bug in the MissilePool code causing corruption after loading an old save.
- Improved collision model to function better against extremely concave surfaces. There are still some places where you can clip out of world if you really try, but it's very few and far between now.
- Removed all convex collision meshes since the concave collision code actually performs better now!
- Item hotkeys now correctly save to disk again. This was causing items to be stacked on top of regular binds when the application was re-launched.
- Removed a bad ending where, if a terminal was destroyed while the player was using it, their soul became trapped forever within the confines of the machine.
- Bottles can now be destroyed and picked up and thrown correctly.
- Bottles can no longer be picked up after being smashed.
- Other decos such as corpses now instance properly during save/load. If you have an old save, you may need to load it then save over it to version the save correctly. After doing this, corpses and bottles should save and load fine.
- Fixed the messages server being down because GoDaddy deleted the SSL certificate. Fixed by switching to Dreamhost. Good job GoDaddy.
- Fixed items duplicating during the tutorial when dying exactly 2 times.
