Patch notes since demo release~
- Game menu difficulty sliders fixed.
- Fixed help menu not translating binds.
- Re-worked mugshot system to correctly display damage states across levels.
- Fixed a bug in the animation system to do with branching conditional states not correctly selecting the next playable state.
- Improved mugshot lipsyncing heavily.
- Added toggle to run and crouch.
- Added ability for sitting actors to stand up if aggro'd.
- Cursor made brighter and added outline.
- Tutorial/Intro level now has lightgoggles.
- Made the vent you need to drop into in the intro clearer.
- Pickups no longer show their labels 180 degrees around.
- Pickup containers (i.e kevlar vest in security1) aren't bugged out after a reload anymore.
- Dancer now has the correct actor selected for each lines.
- Barravik at bar now has his own dialogue instead of generic smuggler dialogue.
- Fixed crane controls moving the player after sitting on the crane.
- Fixed "...Okay" line missing audio.
- Fixed double Mozah in certain cutscenes (please report if you see more!)
- Completely revamped prologue mission with new content.
- Fixed doors leading to nowhere in club area.
- Skip button in conversation now shows correct dialogue if bind_use was changed.
- HUD quickslots now updates item hotkeys properly when re-binding.
- Updated end of level segment to be clearer, possibly maybe
- Fixed conversation logs not scrolling
- Added rotation saving to actors (which somehow had never been done!)
- Fixed the shuttle dying instantly when reloading a save after destroying it. It was actually because the shuttle flew under the level's vertical kill treshold!
- Fixed the shuttle not de-spawning when leaving the area.
- Closing and re-opening the game during a mission no longer duplicates objective totals.
- Boss drones now deal damage to the player. Oh boy, you guys are gonna love this one.
- Boss adds being throwable through walls PROBABLY fixed. It shouldn't occur in normal play, but still might be possible if you really squeeze into an impossible corner and throw them.
- Riot Shield no longers becomes impossible to pick up when saving and loading with the shield on.
- Dialogue window closes properly when an enemy dies during dialog.
- Server rack no longer plays it's animation twice if using the open command again.
- No more mouse-over labels left behind when changing binds in the keyboard screen.
- Fixed Mozah falling through the ceiling too early in the elevator room.
- Added "Drawing Slash" description to Katana (oops, it was missing!)
- Fixed Uvaray sword dialogue line being cut off early.
- Fixed poster dialogue line being cut off early.
- Fixed Mozah dialogue too quiet when viewing a camera.
- Fisticuffs animation now stops when starting a conversation.
- Added flying SFX to Federale Shuttle/Van
- Fixed limbs sometimes broken when changing maps (If this still happens, PLEASE report it to the steam community forums or Discord!)
- EXTREME changes to Shuttle Boss. It now has a rocket firing phase and can destroy the environment. I sure hope you like pain.
- Fed Boss can now also destroy part of the end boss arena.
- Rations no longer make your weapon fire when eaten! Yay, that was a really complex bug in the animation system that took a lot of investigating to fix.
- Added volumetric ambient sound to the entire map_clubvheni_boss_v2 map.
- Added SFX to the fans.
- Added option to disable screen flashes. This is not an epilepsy compatibilty option. It only removes the damage hitflash. Some cutscenes may look wrong with this enabled.
- Fixed parented Decos having completely wrong positions on reload.
- Added Ez Mode Jumping™ which automatically crouch jumps when ledges are near and removes directional wall-jumping. This is a severely gimped version of the normal movement mechanics! When in Ez Mode™, you cannot accelerate to full speed due to the jump velocity not being cumulative. I only added it as an accessiblity option for people who are bored at movement mechanics in FPS games since the jumping segments are mostly optional.
- Tightened Smoke Bombs AoE slightly to make them easier to aim.
- Rocket Gun no longer automatically seeks the last person that hit the player when in primary fire mode.
