
Thank you to our Crows for spending your precious time on the Beta Test.
We have received valuable feedback regarding the beta test, and promise to provide an improved gaming experience at our official launch.
Among the opinions and questions you sent us through various platforms (surveys, official community, etc.) regarding our beta test, here are some answers from the developers of CROWZ about major questions.
1. Graphics
▶ We received a couple of feedbacks on graphic options such as DoF and blur that they seem strange in the game. The issues that may be relevant to the regarding matter have been fixed. More resolute and improved display will be shown in the next version.
2. Latency
▶ We opened a US server only to test high latency. As a result, we spotted issues such as – abnormal vehicle maneuvers, various lags, characters teleporting and/or being buried underground, etc.) caused by high latency among players in Asia and Europe.
▶ Any downsides occurred by latency will be improved by adding main regions through multiple tests to make sure that players do not experience bad gameplay due to network issues.
3. Weapon Balance
▶ The overall weapon balance will be renewed. The main fixes are as follows.
- An extreme horizontal recoil of particular weapons will be fixed.
- Detailed fixes on damage depending on the distance and body parts will be done.
- Detailed fixes on the projectile spread of particular weapons will be done.
- Particular weapons – DMR, SMG, and some AR) will be re-positioned to reflect the feedback that some do not show any merits to be used.
4. Sounds
▶ The overall sound balance will be renewed. The main fixes are as follows.
- Footsteps: direction and volume balance will be fixed.
- Weapons: distance, volume balance, and some weapon resources will be replaced and fixed.
- Vehicle Weapons: vehicle weapon sounds will be replaced and improved.
- Projectiles: ballistics and FlyBy sound resources will be replaced and improved.
- Hit Sound: sounds of the character and the vehicle being hit will be replaced and fixed.
- Helicopter: volume by distance will be improved.
- Vehicles: volume by distance will be fixed and some resources will be replaced.
- Voice Redundancy: the guide sound output priority will be changed.
- Explosion Sounds: volume, distance, and resource replacement will be done.
- Destructible Object Sounds: sounds of some destructible objects will be added.
- Falling Sound: the sound not being output when falling will be fixed.
- Other Sounds: more detailed change to the sound output priority and volume by distance will be done.
5. Optimization
▶ GPU and Framerate optimization will be made and improved.
6. Others
▶ Features other than the above will be renewed. The main fixes are as follows.
- Character Animations: Vaulting will be improved to look smoother. Additionally, Landing and falling animations will be improved.
- Blood Zone playstyle balance will be improved.
- Map optimization will be done by improving objects and some terrains in Sellain Valley.
- Freezing and/or abnormal shutdown during and/or after gameplay will be fixed.
- Characters buried or teleported underground at some areas will be fixed.
- Some untranslated messages will be fixed (translation in multiple languages will be provided).
- The damage balance of A10 will be fixed.
- Some HUDs and UIs which do not deliver the information clearly will be improved.
Thank you.
