Developer postOriginal post (opens in a new tab)

IEH2 [ver. 4.1.3.1]

  • Relic Echo’s bonus stacks now accumulate with consecutive picks and are applied together to the next non-Echo Relic you select.

  • Area Mission Milestone #5000 now also increases the level caps of Super Adventuring, Super Developing, Super Hunting, and Super Experimenting from 20 to 100.

  • Reduced the level-up cost of these four Guild Super Abilities from [5 + 5 × Lv] to [1 + Lv]. The difference for previously purchased levels will be automatically refunded as Guild Super Ability Points when the save is loaded.

  • General Upgrade levels now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #4000 have been achieved. Fracture [Primitive Upgrades] disables Resource Gain 2+ effects while preserving their levels for future Runs without the Fracture.

  • SD Modifier Milestone instant-clear rewards now apply at the start of WA3 Runs when WA3 Accomplishment #95 and the corresponding milestone have been achieved.

  • Ultimate Trial [Monty Punching Bag] is now exempt from No Second Chances and no longer ends your WA3 Run when the trial ends or you quit it.

  • Relic [Relic Echo]’s bonus stacks now work with Fracture [Relic Singularity], applying to the next selected stackable Relic.

  • Fixed an issue where WA3 Accomplishment progress could be lost after performing WA1 or WA2 and restarting the game during the same WA3 Run.

  • Fixed WA3 Auto Retry not working in Background Mode. Automatic retries now keep Background Mode active and respect the Nitro countdown speed setting.

  • Fixed other minor bugs/typos

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25290423 · public branch

    Steam updated · First observed

  • Build 25294102 · public branch

    Steam updated · First observed