A couple more fixes have been implemented...
CLIENT REPLICATION
Replication for the Client is still not perfect, but is better. We will be doing more testing with our new Player Controller/Pawn for a possible v0.5 roll-out.
GAMEPLAY
I've shortened the length of the line trace for vaulting from 500 to 400, seems to work much nicer on 'The Facilities', animation is still far from perfect. Our new PC will have a short and long vaults, currently it doesn't check for the depth of an object.
MOUSE-LOOK, LOCKED
Lastly but most importantly, I've tracked down the cause of PC mouse disconnection (at least I hope). When a second round began; if a player pressed 'T' for chat, the window would not appear and the mouse-look would be locked. I've tackled that issue; but a smaller, non game-breaker has surfaced. You have to press 'T' twice after round two and if the other user hasn't done the same - they wont auto-receive messages. I think It's not storing the state it was last in on reset.
Will hopefully get this and the Pause Menu Volume sliders issues resolved for v0.5
Slime on you sex machines!
-ib
