See ya March, hello April!
It’s been a quite a month of progress since our last update. We’ve just finished this milestone, full of fixes and modifying existing content. Currently, we are on our last milestone, and this will be the final touches to truly make this game a great first impression. For now, let me show you what we’ve done. But first, have you seen our new trailer? Ohhhh it's so new and shiny!
Equipment cards
I’ve showed off equipment cards before, a lot of them have now been optimised that each have their own special effect and visual impact on the character. During your travels, you will come across and earn these cards where you can merge copies of the same card to buff the effects and decrease the cooldown timer to use them again. There are two types of cards, active and passive; both are pretty much self-explanatory. Active cards are used when you need them, pressing the hotkey will bring the card into effect and will have to cooldown until you can use them again. Passive cards are the opposite, I’m sure you can guess. You simply equip these cards and they’ll always have an active effect. As a matter of fact, let’s show a few of them off so you know what I’m talking about.
Stomping rounds

Stomping rounds will be a life saver when you come across a hoard unexpectedly. At the press of a button, you’ll load a cheeky custom magazine loaded with extra punch into your assault rifle where it will flatten a Screamer within just a few rounds. As you can see, the card is now in effect represented by the ammo count, and the card itself is now cooling down.

Soldiers helm

One size fits all, with this equipped you are slightly more resilient to damage from all sources. This one will be a favourite to many, I’m sure.

Medkit

Another active card that will come in handy at the very last second. Can't find any health pickups when you're on your last leg? You no longer need to worry. Patch yourself up.

Now that was a close call.
Now, while a lot of the other equipment cards were taken out to be worked on, they'll be slowly introduced in bulks after release. So don't worry about content running dry, there's still much more to come.
Skill trees
The tree of skills has been overhauled since we last saw it as well. All skills are split into their own categories and will give the user a better understanding of what they're choosing and how it will effect their gameplay.

You'll gain skill points as you progress through the game buy simply slaying Screamers or bandits, completing missions and even finding little secrets. Future plans for this game post launch will involve new skills to be implemented as well. Right now we're seeing the skills players will use the most and what will be use less or ignored completely. Oh and I'm totally sure that you have noticed the skins we've applied to the characters as well.

Just like the cards, other playable characters have been taken out to be further worked on and optimised after launch, for now let's enjoy our basic survivor characters and understand what makes them special. But not to worry, I'm sure some of yous are thinking this now:
"We've seen other playable characters and cards before from previous updates. You're not cutting them and bringing them back as a purchasable pack?
Now let me quickly assure everyone who has thought this and the answer is HELL NO. I personally want to set an example in the gaming word where this modern culture of micro-transactions is ugly to a point where a lot of companies make it painfully obvious that their DLC is axed pieces of the original game with a price tag. Enjoying a game greatly make it so much better when you suddenly see a free content update downloading the next day. That's what I want to do for my game.
I just want to make sure that everything is done right. Either I can release the game now and continue working on parts that need fine tuning, or extend the game for another year. Let's face it, if you've been following me for a while, extending the date is not an option for me.
That's pretty much it for now everyone. Now that a date has been set, I am so excited that we're only just around the corner to releasing this project that TecShield and I have been working on for so long. Until then, have a good weekend :)
-Mr. Ox

