Hello everyone. The summoning process is coming to an end. There are still a few details to review, but nothing too serious. I'm increasingly focused on balancing and how to make the game more challenging. I have some ideas in mind, and the game is likely to undergo significant changes in the upcoming updates, especially in hard mode.
- Sacred altar: completly reworked
- Toxic tree: limited to 10 poison and King effect reworked
- Water elemental: rebalanced (stronger)
- Light Angel: does not target useless pieces anymore
- Pact of the white: does not target useless pieces anymore
- Light Angel: does not target useless pieces anymore
- Dragon paw: does not target useless pieces anymore
- Conclave is harder in hard (still not enough)
- Ballroom: no more poison tiles in hard
- Jungle: pig's AI fixed
- Gold mine: buy dwarf fixed
- Dimensional tower: redirection fixed
- Earth pillar: earth at the end of a turn removed
- Toxic tree: visual of elements fixed