Developer postOriginal post (opens in a new tab)

1.8.28 - Act II balance

Hello everyone! It's been a while since there was an update. I have been working a lot on UE5, and I have to admit: it's not worth porting the project to UE5. The benefit is very low compared to the cost in time and energy. Sadly, I am abandoning this porting, and I will continue to work on the existing project.

Spells

  • Ice pillar: same but better
  • Contamination: fully reworked
  • Superconductivity: fully reworked
  • Ice spear: queen damage fixed

Levels

  • Water temple: hydra's AI fixed
  • Ballrrom: hydras are more sensitive to friendly fire (hard only)
  • Cemetery: major balance in all difficulties
  • Apocalypse knights: knights gain more HP when a brother dies
  • Forgotten fortress: kings nerfed (I forgot that the kings were Tesla coils, and they were a bit too strong...)

Other

  • Toxic tree: now scales on attack instead of poison tiles (king effect updated)
  • Sacred altar / clone factory: starts with charges
  • Frozen aura: fixed (was completly broken)
  • Pyramid: fixed HP
  • Ice of damocles: fixed water consumed when casted on frozen AI

Enjoy!