Developer postOriginal post (opens in a new tab)

1.8.24 - Act I rebalanced

It is time for AI rebalance!

French town

  • Easy: no change
  • Normal: no change
  • Hard: pawn have better ability
  • Fix: pawns can't move as kngiths anymore

Water Temple

  • This is an hard rework of the level. Simplification is the key so elementals are instantly operational.
  • Easy: low elemental spawn / low water tiles.
  • Normal: medium elemental spawn / medium water tiles.
  • Hard: hight elemental spawn / hight water tiles / cave enabled.

Jungle

  • Easy: no queens / no bishops.
  • Normal: presence of bishops.
  • Hard: presence of queens. Queens only spawn pigs and pigs are aggressive. Pawns no longer spawn mushrooms.

The wolf

  • Wolve have less earth.
  • Easy: no change.
  • Normal: no change.
  • Hard: one more wolf (because why not?).

Gold mine

  • Exit wall has 15 HP (instead of 25).
  • Easy: no spider.
  • Normal: presence of spiders.
  • Hard: stronger spiders.

Other

  • New pact of Odmund. I love the new pact. It's much more in line with the movement's idea. The old spell was nice, it's now a standard lightning spell.
  • Tesla coil: better damage.
  • Curse of Necrom: light changes.

Enjoy!