One week has passed since the EA started, and the audience's response has been very positive! Thank you all very much.
Based on community feedback on Discord and the community hub, as well as my own opinions and design ideas, I am releasing a rebalancing patch today.
People seem to agree that Radioactive's early game is too weak, so it is getting a wide range of buffs. The difficulties have been adjusted to have less difference from one setting to the next. Difficulty now goes up to 9.
- Radioactive gets buffs, and a new healing card
- Storm get buffs, and a couple of new cards
- Difficulties become more granular, and difficulty now goes up to 9
- Many enemies have been tweaked
Future Plans
These items are being worked on. I cannot guarantee when/whether they will be finished, this is just giving you a rough estimate of where my primary focus will be in the next few weeks.
- I want to do a patch which introduces more enemy types. These will introduce some new mechanics.
- I want to add a "deck view" which can be viewed from anywhere, such as when you are at a low threat level
- I want to add a new type of ability for each planet, which uses a different resource than energy.
- I want to add more cards to 'Storm', as it currently has the fewest cards. I'm not sure how I feel about the "Auto" mechanic, because it might just devolve into "pick everything that says auto" when you're at a certain point.
