The Encyclopaedia has been added to the main menu!
In the encyclopaedia, you can browse all the cards currently in the game.
In the future, the encyclopaedia may be updated with more content such as info about enemies, alerts about recent balance changes. It might also include some sneak peeks, and lore... If I get around to writing down some lore.
There's a couple of new cards added to the game as well this patch! In the encyclopaedia under the "incomplete" category, you'll find a few spicy new ideas.
Also, there are some cards under the "Default" category which belong to the planet not yet added to the game. Please ignore these, they are forbidden knowledge.
Devlog
As per usual, this patch comes with various bugfixes and tweaks. It has taken longer usual, in part because I've been very busy recently - and also because I've been working on an unusual new feature for the 4th planet. I've had to change some of the core functionality in the game in order to make room for it, and I wanted to make sure that this was working properly.
The 4th planet is coming along nicely. I made the decision to just buy some stock assets to act has placeholders for the artwork. This has helped speed up development significantly, and to be honest it kinda looks better. I might be able to have this planet ready in just a few weeks.
I've also worked on a 2nd bossfight for the 1st cluster. It didn't make it into this patch because I decided it looks too ugly still. You'll probably see it next week.
Answers
By the way, I'm sorry about not being very active in the community the past couple of weeks. Like I said, I've been fairly busy, and I tend to prioritize working on content over working on community management + marketing. Still, I appreciate all your kind words. It's also really cool to see that the game is still at 100% positive reviews - that's pretty amazing!
There's a couple of questions I didn't take the time to answer last week, so I'll put 'em here.
- Q: Is this your first game? A: This is the first game I'm releasing. I've worked on another project before, but I decided to cancel it because it was really bad. Think like Hades, except significantly worse in every way. lol
- Q: Are you planning on adding a shop/currency? A: I'm concidering it, but I'm not really sure what I would put in there. I want to focus the game's theme around experimentation, and I think this is the game's strong point. With the combination system, there are a huge number of different ways you could win. Shops don't really help with that theme. Shops tend to give lots of options, which means you are more likely to find a familiar old strategy that you know works.
