Greetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
Balance
- [Locations]
- Crossroads
- ☄️ ▲ Increased some selling prices at the Alchemy Lab by ~5%.
- Crossroads
- [Gems]
- Solar Prism (from the summoning circle)
- ▲ Increased death upgrade's damage amplification from 20% to 25%.
- Shattered Amethyst (death + nature)
- ▲ Increased the affected unit's stats from 2/2 to 3/3.
- Solar Prism (from the summoning circle)
- [Fates]
- Exile
- ▲ Increased buff values in all Acts by +1/+2.
- Exile
- [Talents]
- Massacre (fire)
- ▲ Increased buff values from +3/+3 to +4/+3.
- Massacre (fire)
- [Consequences]
- Sworn Enemy (Act 3)
- ▲ Increased summoned bosses' stats by ~10%.
- Sworn Enemy (Act 3)
- [Enemies]
- Narmer (Act 2 boss)
- ▲ Increased Ruby Pyramid's health on all difficulties by ~5%.
- Narmer (Act 2 boss)
Other
- [Performance/Optimization]
- ☄️ Most scenes are now loaded 30%-40% faster.
- [UI/UX]
- ☄️ Slightly redesigned the resource tab of the third ritual slot to convey its function clearer.
- Speeded up some interface animation in the fast mode.
Fixes
- Fixed the Sinister Sorcery talent appearing at the Chamber.
- Fixed the Deadly Toxin talent appearing at the Chamber too rarely.
- Fixed the Flood completely isolating enemies, leaving no hexes next to them.
- Fixed the Summoning Circle talent not displaying the list of summoned enemies in battle.
- Fixed the enemies spawned by the Summoning Circle not being affected by some effects that get applied on battle start.
- Fixed the enemies spawned by the Harbingers of War not being affected by the Tyrannical Reign's debuff.
- Fixed some values in ability descriptions being displayed incorrectly in certain languages.
- Fixed the Summoning Circle not being displayed as visited on the world map after leaving it.
- Fixed the Sudden Eruption not allowing to replace an impassable tile with a Dormant Volcano.
- Fixed the Phantom Mountain displaying a wrong selection VFX while choosing a hex on the battlefield.
- Fixed the Summoning Circle not spawning enemies under specific circumstances.
- Fixed the Grove Keeper causing a softlock upon triggering lethal damage from poison.
- Fixed the Scorched Templar attempting to damage an enemy while there is none on the continent.
- Fixed the healthbars not displaying 3-digits amounts of stacks next to the related effects (100+ poison, 100+ blade flurry etc.)
- Fixed some texts related to the Summoning Circle not being displayed correctly in certain languages.