Hello everyone! Here is a small update with balance tweaks and bug fixes. If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3
Also, in the first half of July you can expect news about the upcoming content updates. Stay tuned!
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
Balance
- [Skills]
- Plant Magician (nature unit)
- ▲ Increased stats from 3/7 to 3/9.
- Plant Magician (nature unit)
- [Gems]
- Soul Shard
- ▲ Increased death upgrade's stats of resurrected units from 2/2 to 3/2.
- Soul Shard
- [Shrines]
- Magma Shrine
- ☄️ ▲ Increased starting health from 35 to 40.
- Magma Shrine
- [Enemies]
- ☄️ ▼ Decreased base health of the most enemies in Act 1 by 3%-5%.
- ▲ Increased attack gain per level of the most enemies in Act 3 by 5%-7%.
- Narmer (Act 2 boss)
- ▲ Increased all Pyramids' health by 5%-7%.
- Orion (Act 1 boss)
- ▼ Decreased Orion's base health from 94 to 92.
- [Score]
- ☄️ ▲ Increased experience gain per destroyed continent from 75 to 95.
- [Basic Tiles]
- Swamp (Act 1)
- ▼ Decreased basic number of Swamps on Normal and Hard difficulty levels by 20%-30%.
- ▼ Decreased basic number of Swamps on Normal and Hard difficulty levels by 20%-30%.
- Swamp (Act 1)
- [Boons]
- Visual Customization
- ▼ Decreased experience cost from 800/1100 to 600/900.
- Visual Customization
Other
Tutorial
- Tweaked certain enemies' stats in the first two tutorial battles.
- Eruption creates less Volcanoes in Act 1 during the tutorial matches.
- Increased the amount of experience the player gets upon finishing the tutorial match.
Fixes
- ☄️ Fixed enemies considering hexes next to Mountains as a bit too dangerous.
- ☄️ Fixed the back button on the match preparation screen leading to a softblock right after the tutorial match.
- ☄️ Fixed the Shadow Mirror and Great Sacrifice detecting units' mana cost incorrectly with the Unexpected Allies in use.
- Fixed additional experience not being granted for each defeated boss upon finishing the match.
- Fixed additional experience being granted for the Eternal Monument score upon finishing the match even if the required conditions are not met.
- Fixed the Sacred Grove leading to a softblock upon killing a unit by triggering its poison stacks (happened under specific circumstances).