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Godless Update 1.0.3

Hello everyone! Here is a small update with balance tweaks and bug fixes. If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3

Also, in the first half of July you can expect news about the upcoming content updates. Stay tuned!

▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback

Changes

Balance

  • [Skills]
    • Plant Magician (nature unit)
      • Increased stats from 3/7 to 3/9.

  • [Gems]
    • Soul Shard
      • Increased death upgrade's stats of resurrected units from 2/2 to 3/2.

  • [Shrines]
    • Magma Shrine
      • ☄️ ▲ Increased starting health from 35 to 40.

  • [Enemies]
    • ☄️ ▼ Decreased base health of the most enemies in Act 1 by 3%-5%.
    • Increased attack gain per level of the most enemies in Act 3 by 5%-7%.
    • Narmer (Act 2 boss)
      • Increased all Pyramids' health by 5%-7%.

    • Orion (Act 1 boss)
      • Decreased Orion's base health from 94 to 92.

  • [Score]
    • ☄️ ▲ Increased experience gain per destroyed continent from 75 to 95.

  • [Basic Tiles]
    • Swamp (Act 1)
      • Decreased basic number of Swamps on Normal and Hard difficulty levels by 20%-30%.

  • [Boons]
    • Visual Customization
      • Decreased experience cost from 800/1100 to 600/900.

Other

Tutorial

  • Tweaked certain enemies' stats in the first two tutorial battles.
  • Eruption creates less Volcanoes in Act 1 during the tutorial matches.
  • Increased the amount of experience the player gets upon finishing the tutorial match.

Fixes

  • ☄️ Fixed enemies considering hexes next to Mountains as a bit too dangerous.
  • ☄️ Fixed the back button on the match preparation screen leading to a softblock right after the tutorial match.
  • ☄️ Fixed the Shadow Mirror and Great Sacrifice detecting units' mana cost incorrectly with the Unexpected Allies in use.
  • Fixed additional experience not being granted for each defeated boss upon finishing the match.
  • Fixed additional experience being granted for the Eternal Monument score upon finishing the match even if the required conditions are not met.
  • Fixed the Sacred Grove leading to a softblock upon killing a unit by triggering its poison stacks (happened under specific circumstances).