Hello everyone! Here is a quick hotfix with balance changes and bug fixes! Read on for full details:
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
Balance
- [Talents]
- God of Knowledge
- ▼ Decreased extra ether from the basic and upgraded version from 5 to 4.
- God of Knowledge
- [Shrines]
- Neutral Perks
- Ether Energy
- ☄️ ▼ Decreased percentage per level from 8% to 7%.
- ☄️ ▼ Capped max added ether at 999.
- Ether Energy
- Shadow Shrine
- ▼ Decreased starting health from 50 to 45.
- Shatter
- ▼ Decreased chance of appearing in the Sanctuary by 20%.
- Neutral Perks
- [Enemies]
- Hermit (Act 3)
- ▼ Increased buff values from +4/+9 to +5/+9.
- Hermit (Act 3)
Other
Performance
- ☄️ The game now syncs the frame rate to the refresh rate of the monitor.
- ☄️ Decreased workload to the GPU by ~4%-8% in battle, especially in Act 2 and Act 3.
UI/UX
- Edited some ability descriptions for clarity.
AI
- Allies now better detect Northern Cities and Fortresses as dangerous or beneficial depending on who they are captured by.
Fixes
- ☄️ Fixed the game being stuck when starting the battle with the Shatter perk and 9000+ Shrine health.
- ☄️ Fixed the Crossroads not displaying all 3 options in Act 4 (happened under specific circumstances).
- ☄️ Fixed Arena not activating its ability after a unit is teleported on it.
- ☄️ Fixed first wave enemies' tooltips displaying wrong stats in Act 3.
- Fixed skills and scrolls being usable while the Rituals options are displayed (happened under specific circumstances).
- Fixed the Rituals and Fates screens overlapping each other (happened under specific circumstances).
- Fixed the World and End Turn buttons overlapping each other (happened under specific circumstances).
