Our next regular content update is here, bringing with it new skills, VFX and SFX additions, AI and UI updates, lots of balance changes, and more! Let's check it out:
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
General
The drafting at the start of the match now picks better skills to offer so they can be combined into
- more effective synergies.
- Whenever you get a new skill, it will be equipped automatically if there are free slots on the upper panel.
Visuals and Audio
- Added SFX for new skills
- Added SFX for the Gift of the Forest (nature talent)
- Added SFX for the Growing Fear (effect from the Tyrannical Reign consequence)
- Added VFX for new skills
Content
- Added new Skill: Blood Lord (death unit)
- Added new Skill: Plague Boar (death unit)
Balance Changes
Rituals
- Tangible Mirage
- ▲ Reworked the effect to make it target all adjacent hexes instead of just tiles
Boons
- Ascension
- ▲ Decreased experience cost from 1200 to 900
Fates
- Exile
- ▲ Increased buff values from +3/+6 to +3/+7
Shrine Types
- All Shrine types now have their own starting health
- Magma Shrine
- ▲ Increased attack bonus from 8 to 9
- ▼ Decreased Warm Flames' buff percentage from 15% to 12%
- Corrupted Shrine
- ▲ Increased base starting health from 40 to 50
Talents
- Panic
- ▼ Increased required number of attacks from 3 to 4
- Supremacy of Death
- ▼ Decreased buff values from +1/+2 to +1/+1
- Gift of the Forest
- ▼ Increased delay until activation from 4 to 5 turns
Consequences
- New Age
- ▼ Decreased Elite Guard's health from 25 to 20
Skills
- Elementalist (nature unit)
- ▼ Decreased attack from 2 to 1
- ▼ Decreased health from 7 to 6
- ▲ Increased ability damage from 4 to 5
- Sacred Grove (nature tile)
- ▲ Decreased mana cost from 2 to 1
- Arena (fire tile)
- ▲ Decreased mana cost from 2 to 1
- ▼ Reworked the ability from "Sets attack of the entering units to their health" to "Swaps the attack and health of the entering allies"
Act 1 Enemies
- Talvius
- ▼ Decreased base attack from 8 to 7
- ▲ Increased base health from 60 to 63
- ▲ Increased resurrection ability damage from 8 to 9
- ▲ Increased health modifier after the resurrection from 60% to 65%
- ⮂ Changed War Graveyards' buff from +4 attack to +2/+5
- Enslaved Ogre
- ⮂ Decreased level requirement for unlocking his ability from 3 to 2
- ⮂ Replaced a new ability on Level 6 with a bonus to stats
- Battle Sorceress
- ⮂ Decreased level requirement for unlocking her ability from 3 to 2
- ▲ Increased base attack from 5 to 6
Other
AI
- ☄️ Units now consider hexes with too few free adjacent hexes as tactically disadvantageous and less likely enter them.
- Units no longer get in each other's way when they have a chance to move to an adjacent hex with their target. However, allies can still get in enemies' way and vice versa.
- Enemies can now reconsider the predicted actions if they have a chance to enter an adjacent hex with the Shrine.
UI
- ☄️ The pillars for sparks in the Forge are now slightly highlighted with different colors.
- The Shrine health icon on the upper panel has got an animation.
- Enemies' outline on the battlefield is now more dense.
- Mana cost is now displayed next to skill icons on all drafting screens.
- ☄️ Resource icons in the speed rewards section now have tooltips.
- Experience icons on the match preparation screen now have tooltips.
- The starting health is now shown on the Shrine selection screen. Please note that the bonus from the Enhanced Stone boon is also considered.
- Various UI animations across the game are now significantly faster.
Tutorial
- Increased the default battle speed from 130% to 140%.
- Enemy waves on the second continent now include one Archdruid.
- The enemy leveling tutorial is now displayed after the first wave instead of the second.
- The battle speed tutorial is now displayed after the fourth turn instead of the first wave.
- ☄️ The upper panel is partially inactive until the first battle is finished.
- ☄️ The continent preview is not visible until the first battle is finished.
- The Merchant now offers the most suitable skills on the first visit.
- ☄️ Added extra animations to certain tutorial elements.
Fixes
- Fixed the battle speed tutorial being displayed even though the player has already managed to change battle speed themselves (happened on rare occasions).
- Fixed certain damaging effects leading to softblock when they affect the Shrine with lesser health than their damage.
- Fixed units being stuck moving between two hexes. Similar situations might still happen, but on rare occasions.
- Fixed Fates triggering on right-click.
- Fixed allies considering the following tiles as exceptionally beneficial:
- Cursed Catacomb (Ancient Curse ritual)
- Flaming Forests (Forest Fires ritual)
- Fixed Talvius being immune to on death abilities of the units killed by his resurrection explosion.
- Fixed allies not reconsidering their intentions properly when an enemy they want move to dies.
- Fixed the Plant Warrior leading to a FPS drop while rapidly hovering over its model.
- Fixed purchased skills at the Merchant showing a tooltip with the legacy text.
- Fixed the Gales' ability being displayed as On Move over units' healthbars.
- Fixed Gales leading to softblock after pushing units onto tiles with On Enter effects (happened on rare occasions, mostly at high battle speed).
- Fixed right clicks leading to the malfunction of the skill inventory while dragging a skill or a gem.
- Fixed incomplete tutorials getting stuck If you lose in the first match without getting a chance to complete all tutorials.
- Fixed the Kill in a Duel fate leading to softblock if its target kills a unit with any On Death effects.
- Fixed tooltips getting stuck on screen when selecting skills at the start of the match.
- Fixed the Catacomb's abiltiy being displayed as On Move over healthbars.
- Fixed Elvish Temples dealing heavy extra damage on rare occasions.
- Fixed the Grove Keeper not triggering tiles' each turn effects twice if there are corrupted units standing on them.
- Fixed the drafting at the start of the match no longer offering duplicate talents or showing a white square instead of them.
Known Issues
- Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
- Enemy units sometimes get stuck moving between two tiles
- Enemy units sometimes move back and forth even if they're adjacent to the Shrine
- The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
- Accessing inspect mode on some tooltips will cancel the skill that is being placed
