-Added new skill system that allows any combat profession to have a special skill tied behind it. Ex. Bow gets an AOE arrow hail. Reaper gets a necromancer summon. These skills are crafted in the research table and T1 variants are available at level 5 weapon smith to craft and level 5 of your combat profession to use.
-Added a cooldown system so you can see how long your ability is on cooldown for your weapon skill.
-Added the cooldown and cost information to the item tooltip for the abilities when you hover over it.
-Added auto pull of skills for weapons if it is in the hotbar or inventory, this allows for ease of switching weapons without having to worry about switching your skill.
-Added input setting for 0 key to use these new abilities, and can be changed in the input menu under hotbar.
-Added game settings for camera zoom so you can use a slider to zoom the camera in and out on third player. (Still no first player support)
-Added game settings for camera location so you can choose center, or right shoulder.
-Added new Gate and Gate door objects to the defensive book.
-Added a t2 and t3 fishing trap which catch fish faster and have more space.
-Adjusted target lock camera speed to update faster so there is less camera lag.
-Fixed disassembler not showing the breakdown time when turned on.
-Fixed unique weapons crashing server.
-Fixed t1 campfire only being able to be used by its builder.
-Fixed purple gem not giving a torch light to clients like it was suppose to for t1-t3.
-Fixed landclaims to transfer original builder automatically to second person that claimed which then inherits access to turn on or turn off. This prevents someone from deauthorizing from the totem and locking everyone out.
-Fixed defensive structures not applying bleed damage fast enough which allowed players to climb over fences and damage actors they were not suppose to.
-Fixed Boss AI champion token drop amount.
-Removed Z Key as a player input because of new camera game settings.
-Removed XP gain from filling items with water in well due to an exploit.
-Removed Skeleton from summoning magic due to the reaper having it.
-Removed Quest dialog from NPCs and removed the quest boards.
-Reworked reaper profession to be more of a melee/caster. Its damage is split between its melee hits and the projectiles it creates during reaps. It uses mana and energy around the same rate, and fits the dark fantasy necromancer vibe as well as spell blade.
-Tweaked scythe damage on weapon by half because it creates a swing with the weapon damage and a projectile with the weapon damage. It equates to the same damage it did before.
-Tweaked scythe projectiles to cost mana, and if not enough mana projectiles are not formed. effectively loosing 50% dps so make sure you have mana when using a scythe!
-Tweaked Food XP gain for chef profession.
-Tweaked AI sight range so they don't aggro from as far.
-Tweaked AI lose sight range so they don't chase you as far.
-Tweaked the crafting cost of t1 fish trap to account for t2 and t3.
-Tweaked silver rings to be crafted at jewelry 10 instead of 15.
