This update brings a full scoreboard and results screen to Team Deathmatch and Capture the Flag and a reworked Color Blind Mode. Your team shows on the World Map, you can track Bestiary entries in the Mission Tracker, and villages now earn treasury points from the maps they hold. Behind the scenes, we're also working hard on improving our netcode to fix more desync issues and improve our tools to create/update game content faster.
Team Deathmatch & Capture the Flag Scoreboard
Hold T (or hold View on a controller) during a Team Deathmatch or Capture the Flag match to see the scoreboard.

Both teams side by side Blue on the left and Red on the right, with the score, the target, the time left and how many ninja each side has left. In Capture the Flag, it also shows who's carrying each flag and for how long.
Everything you did Team Deathmatch counts Kills, Deaths, Assists, Damage, Healing and Revives. Capture the Flag adds damage to flag carriers, flag pickups, time holding the flag and Captures. Hover a heading to see what it counts, and click it to sort.
Your row is highlighted, and the best in each column is marked in gold
Results
When the match ends, everyone gets a results screen: the winner, your kills, deaths and assists, the Event Coupons you earned, and five awards such as Most Kills, Most Healing or Longest Hold.

The scoreboard key has moved from Space to T, since holding Space also made you leap. If you were using the old default it moves for you; a key you picked yourself is kept. The same key opens Tournament brackets, and is listed in Options as Hold Scoreboard.
Fixed ending a match early paying extra Event Coupons. Winners get 3 and losers 1, however the match ends.
Event teammates outside your party now get the party health bar instead of the enemy one
Color Blind Mode
Color Blind Mode now shows friend and foe in blue and orange, which stay apart for every common type of color blindness. Turn it on in Settings > Accessibility > Colors.

It changes health bars, NPC names, minimap and world map flags, capture points, your own jutsu previews, uninterruptible cast bars and burnout stamina
Shapes for everyone Whether or not the mode is on, caution bars now have stripes, party bars a small diamond, and uninterruptible enemy casts a padlock.
Heals show a plus: every heal, regeneration and life-steal number now starts with "+"
Your Team on the World Map

Your teammates now appear on the World Map as their faces, with a crown on the leader. A fainted teammate is greyed out, and one off the edge of the view shows at the edge with an arrow.
A Team list shows where each teammate is and their health. Click a name to zoom into them, or Show all to fit the whole team.
Teammates who turned off location sharing stay hidden
Track Bestiary Entries
On a Bestiary entry you haven't unlocked yet, press Track to follow it in the Mission Tracker: how many defeats you have and how many you need. It drops off by itself once the entry unlocks.

Villages
Captured maps pay Villages now earn from the maps they hold. Each captured map held for a full hour earns the village a map-hour, and every 12 map-hours pay 1 Manpower, 1 Economy and 1 Intel into its funds. Payouts come every 6 hours (00:00, 06:00, 12:00 and 18:00 UTC): a village holding 18 maps gets 9 of each. The World Map shows a countdown to the next payout.
Captures on the Scoreboard The Village Scoreboard has a new Captures ranking. Every ninja of the village on a map when it's captured gets credit.
Directive prices are about 30% higher (strain still adds 25% for each other directive in force from the same fund)
Organizations: the Organization card now shows when each member was last online
Cash Shop
Added 3 New Name Plates to the Cash Shop

Tailed Beast Essence (WIP)
Essence Halls are sealed during events While a hosted event is running (tournaments, Team Deathmatch, Capture the Flag, Battle Royale, the Chunin Exam and other events, but not weddings), no essence can be unsealed and no sieges run. A siege already under way ends. The HUD, Journal and Village window show halls as "Event-sealed" until the event ends.
Duel Seal
You can no longer forfeit a sealed duel
Players, clones and NPCs hidden by the seal can no longer be targeted
Health bars stay visible inside the seal (they all disappeared before)
Controls
New Turn in Place key While held, your movement keys turn your character on the spot instead of moving. It's unbound by default; set it under Movement in the Keyboard or Controller settings.
Changes
God rays now shift their pattern as the sun moves across the sky instead of spinning as one shape
xBR Upscaler (Post Processing) looks the same at every zoom level and no longer jitters while zooming
The reeling fish in fishing stays light with a dark outline instead of cycling colors, so it no longer disappears against the bar
Bug Fixes
Fixed stunned enemies running away: a fleeing enemy that's stunned or snared now stays put
Fixed Missing Ninja from villages other than Leaf ignoring mission markers meant for Missing Ninja
Fixed the Team HUD showing "?" for a teammate on another map
