This update comes with important quality of life updates and bug fixes! But most importantly, we'd like your help to test a coming update.
Help us test an upcoming Client Update
We're happy to announce a major engine upgrade. We've moved the graphics from SFML (2D Rendering Library) to Silk.NET & SDL (3D Rendering). SFML was one of the most core technologies in Nin Online, it was our solution for audio, input, graphics, shaders and more. Hence, this is a very big upgrade and we need all the help we can get to test the change. This is an important step for us to make towards future-proofing in the long-term, but also a mobile release in the short term.
Personally, I get almost a sizeable FPS boost with this upgrade as well.
Note: This is a client-only update so you can test it on the live server! This is still phase 1 of the migration, and will require a lot of testing, so you can stay on this branch if it is stable for you to test upcoming updates.
How to test
In your Steam library page for Nin Online, go to Properties in the settings menu.

In Game Versions & Betas, select "silk". Steam will update your client to the test version.

Login and play as per normal.
Report any bugs you find on our #Bug-Reports section in Discord!
Interface
Guild leaders can now add multiple points to perks at once This was a quality-of-life feature suggested by players!
Harden Steam news loading and menu transitions The News Menu no longer pops up if you press login before it appears
Content
3 Name Plate designs released to the Cash Shop!

Changes
Tidy RP Records toolbar and show UUIDs on name hover
Make uprising approval threshold configurable with 50% default Admins can adjust this in real-time per server
Tighten nameplates and move clan icons outside the frame Made width more tight around the name and moved clan icons to the left of the name plate entirely. Cash shop preview now also displays clan icon for more accurate representation.
Improved Bandit Cave Maps Visuals (Lighting Effects and Shader!)
Added Manpower/Economy/Intel rewards to level 60+ missions.
Bug Fixes
Fixed Vanity Items not appearing in "New Products" section
Fixed NPC pursuit around non-target player blockers
Preserve queued spells until delayed AoEs activate This should fix Jutsu queueing certain jutsu like Lightning Palm Technique and Earth Spikes Technique
Fixed minimap startup position and saved size mode The minimap would move to the left by 100px on game startup often
Fix targeted double-jump dash position desynchronization Guarded local prediction before changing motion or spending stamina when a position outcome or map transition is pending. This should resolve some desync issues.
Guarantee terminal delivery for item casts This should fix some item casting issues with ninja tools
Fixed Tailed Beast Essence dropping on map switch for no apparent reason sometimes Normal map loading was incorrectly treated as a restricted area, causing an essence drop whenever the timing overlapped the server’s check.
