This update brings RP Records, a new way for senior ninja to recognize your roleplay, adds All-Time and Crimes tabs to the Bingo Book, gives Strength and Intellect new combat roles, and shows your village behind character creation.
RP Records
Roleplay is now recognized by other ninja instead of RP Tokens. When you roleplay well on an RP mission, a Chunin, Jonin, Specialized Jonin or Kami can open your Ninja Profile and choose Give RP Record. They pick your RP mission and write what you achieved, and your RP Rank goes up.

RP Rank is permanent and never goes down. RP Missions I to VII now ask you to reach RP Rank 1 to 7, and complete on their own once you do.
Each ninja can receive one RP Record every 24 hours.
Journal > Roleplay keeps your whole roleplay journey for good, including who recognized you and for what. RP Tokens you already had are counted toward your rank.

Village > RP Records shows every village's latest records for everyone to read for three months. You can filter by village.

Bingo Book
The Bingo Book now has three tabs and pages through the full lists.
Online: online ninja, with claimable bounties at the top
All-Time: the 50 highest bounties among offline ninja. You can only hunt a bounty once that ninja is online, and their location only shows while they're online.
Crimes: online ninja with crimes, most crimes first, whether or not they have a bounty. You can sort by Crimes, Level or Name.

Combat Changes
Strength now strengthens your guard against jutsu Guarding a jutsu used to always halve its damage. It now blocks 50% plus 0.1% per Strength, up to 75% at 250 Strength.
Intellect now lowers your jutsu costs Jutsu cost 0.05% less chakra per Intellect, up to 10% at 200 Intellect. This also lowers the cost of every channeling tick. Costs round up to whole CP.
Agility no longer gives a passive chance to dodge Dodging now comes from active mechanics.
Running out of stamina now stops your attacks After you hit 0 SP, you can't melee or use weapon-attack jutsu until your stamina has fully refilled. Attacks you press during that time are dropped, not saved for later.
Missions
Added "Higher Places" mission for Sand and Mist. Now every village has it's own little parkour quest for new players!
Interface
See the village while creating a character The background of character creation is now a live, animated view of the village you pick: Leaf, Sand or Mist. It fades between villages as you switch.
Fixed "Full" showing as "FULL" in a few Settings options
Fixed settings sometimes not saving when several saves happened at once
Changes
(Devs) Chakra Dyes A new consumable type recolours a ninja's chakra-charging effect. It can be a fixed colour, a full colour picker, a hue slider, or a reset to the default.
(Devs) Charged throwable weapons
Weapons can now be set to "Hold Attack to Throw". Hold Attack to charge the throw's range, then release to throw the weapon, which you then pick back up. Settings include range, charge time, damage, return time, and whether you can run, walk or must stand still while charging.(Devs) Buffs can now change a ninja's combat hitbox to a round or square shape, with an offset, while the buff is active. This is mainly for Mount hitboxes.
