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Patch - v0.4.2

The new patch, v0.4.2, is now live on Survivor's public branch!

Release Notes

Bug Fixes

  • Fixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.

  • Fixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.

Optimization

  • Reduced particle count of all particle systems.

  • Set fixed bounds to particle systems except for the rocket launcher trail.

  • Disabled collision for all particle systems.

  • Disabled shadows for all particle systems.

  • For most particle systems, changed simulation target from CPU to GPU to reduce strain on CPU.

  • Reduced texture and normal map resolutions for all meshes in the level.

  • Reduced the light map resolution of the floor.

  • Enabled engine framerate cap of 60.

  • Enabled engine v-sync to prevent screen tearing.

Other

  • Removed two unused sound effects from the level.