Developer postOriginal post (opens in a new tab)

Version 1.1.0b released

Update Features and Changes:

Added & Removed:

- Added a level slider in the play menu to make menu navigation easier.

- Added a tutorial tooltips to level 8, helping to introduce life steal turrets.

- Added level 10.

- Added level 11.

- Added level 12.

- Added level 13.

- Added level 14.

- Added level 15.

- Added the forcefield obstacle. This obstacle is a solid forcefield wall until the player presses a button to enable/disable them.

- Added the grinder obstacle. This obstacle is very deadly and will grind up the rocket if the player touches it.

- Added various features to the secret experimental level editor.

Changes:

- Changed how the rocket vibrates when charging.

- Changed the images for the jump scare room.

- Changed the laser turret introduction tooltip to specify they must be destroyed by launching at them at full speed.

- Increased the length for the tutorial level.

- Increased the maximum number of sounds that can be played at once.

- Made it so that the main menu buttons can only be pressed if their alpha is greater than 0.25.

- Made it so that the tooltips on the tutorial level will disappear when the player beats the level.

Fixes & Optimization;

- Fixed 2 white pixels on the left of the win menu logo.

- Fixed an issue where it was rarely possible to get a time of 0.01 seconds on a level.

- Fixed an issue where the UI color was not properly reset to the default when erasing data.

- Fixed an issue where the ambient sound for the gem would keep playing across levels.

- Fixed an issue where the audio settings were reset when deleting your data.

- Fixed an issue where the buttons and logo would not fade out if the player quit before the buttons were at full alpha.

- Fixed an issue where the computer startup sound effect would not fade out when quitting.

- Fixed an unpredictable issue where tabbing out and in of the game while its paused causes the game to crash.