Bug fixes
Fix for melee blocks being active while quick meleeing if RMB is held.
Fix for near death screen visuals being sometimes triggered by Hyper.
Fix for being able to maneuver immediately after getting up from prone.
Fix for Ghost camouflage sometimes not reactivating on Disengage.
Changes and additions
Enhanced debuffs no longer have unique names, as it is a bit misleading considering they are not seperate debuffs. The unique names will just be replaced with the base debuff name followed by a '+' symbol. This is also more in keeping with the debuff HUD icons. Matrix item tooltips have been adjusted but will still be getting a revamp and a simplified version of each to help with player understanding.
Melee damage from Overkill now has its own damage type instead of using Telefrag (was causing many issues eg. ignoring all damage reductions).
Overkill related tooltips corrected.
Chem damage adjustments and clarification (all related tooltips adjusted):
Applies Corrode debuff (prevents healing, 20 /s chem damage tick).
Damages defense and reduces max defense (if defense is not depleted).
No longer damages vitals or reduce vitals max vitals.
