Bug fixes
Fix for Slipstream damage stopping immediately when leaving climb, now damages defense instead of vitals.
Fix for air charge regen occasionally not working.
Fix for quick melee with a firearm not triggering Rhino reverberate.
Changes and additions
Anchor now only restores 25 aux power and 1 aerial maneuver charge on grab (the fact that this device offered so much for such little effort or cost was a bit of an oversight).
Hyper device added to Tech, as with other enhancement devices it lasts 5 seconds, 45 second cooldown. This is likely the last movement based unlock on the Matrix.
Latest round of weapon tuning.
Nexus near damage from 60 > 56.
Omen damage from 68-34 > 64-30, vertical recoil from 26 > 30.
Custodian vertical recoil from 15 > 20.
Inhibitor spread gain from 0.15 > 0.1.
Cerberus near damage per pellet from 40 > 38, vertical recoil from 75 > 150.
Umibozu damage from 24 > 20 and now only paints airborne targets. Deals shock damage to airborne targets (giving the weapon a bit more of a role. Should be effective at dealing with any players not grounded).
Akimbo alternate aim can no longer be as accurate as ADS with single sidearm.
Added basic horizontal compass to top of radar.
