Developer postOriginal post (opens in a new tab)

Play Our New Incremental Tower Defense!



View game page

✨ Major Features & Progression

  • New Upgrade Tree: Enemies now drop Gems, which can be spent in our brand-new progression tree. Use Gems to unlock and upgrade towers, character stats, diggers, and collectors.

  • New Guard Companions: You can now purchase Guards from the tech tree that actively follow your character and help you fight off enemies!

  • Character Overhaul: We have completely revamped the player character with a brand-new 3D mesh, updated animations, and totally rebuilt shooting and mining systems for a much better feel.

⚔️ Gameplay & Combat

  • Simultaneous Spawner Logic: Overhauled the enemy spawner system to allow for simultaneous spawns, making defense waves much more intense and dynamic.

  • Anti-Camping Hazard: Watch your head! We introduced Ceiling Rockfalls to punish players who try to camp in one safe spot for too long.

  • Tower Build Capacity: Introduced a tower build limit to balance out the defense phase and encourage more strategic tower placement.

  • Streamlined Game Flow: Removed the old "Preparing Mode" entirely and added a highly requested "Skip Mining" button to keep the action moving at your pace.

🗺️ Level Design & Mechanics

  • Pathing Redesign: Completely redesigned the enemy spawn points and paths across all existing levels for better balance and flow.

  • Blocking Doors: Reworked the blocking door mechanics to make them more reliable and intuitive during gameplay.

🎨 Visuals & Audio

  • Original Soundtrack: Added an entirely new, atmospheric soundtrack to the game.

  • Fresh SFX: Implemented new sound effects across the board for a punchier audio experience.

  • Collector Animations: Collectors now have a satisfying new animation where they physically throw mined minerals back to your base.

  • Brighter Projectiles: Enhanced character bullets with brighter colors and a more appealing design to make combat easier to track.

🛠️ Quality of Life & UI

  • Camera "See-Through" Shader: Implemented a new shader that makes walls and chests transparent when they block the camera, ensuring you never lose sight of the action.

  • Phase UI Animations: Added smooth new UI animations that clearly announce the transition between the Defending and Mining phases.

  • Improved Build Mode: Build mode now features clear, icon-based on-screen text prompts (Left Click to Build / Right Click to Cancel) alongside new animations.

  • Shorter Tutorial: Reworked the onboarding tutorial to be much faster, easier to understand, and quicker to get you into the actual game.

  • Mineral Tooltips: Added helpful tooltips that display exactly how many minerals you have.

🐛 Bug Fixes

  • Fixed the infamous "Ghost Bullets" bug where your shots would occasionally pass right through enemies without dealing damage.

  • Fixed an issue where Collectors would slack off and stop gathering minerals during the Defend phase.

  • More bugs fixed. Thank you for your continued support, please if you have feedback let use know!