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Better, Stronger, Scarier Enemies

This update is pretty major and one that I've been working on for the last several months. I don't want to spoil too much in the notes. I'll probably be working on boss fights next as a buddy-update to this one.

New enemies may be created in the future!

Coop is still being worked on, don't worry! There's a lot to do with that...

Zombies:

  • Camper zombie
  • Punk zombie
  • Cultist zombie
  • Toxic zombie
  • Beehive zombie

Special Enemies:

  • Ghoul: reworked
  • Warlock: replacing the skeleton musketeers
  • Slimegeist: new ghost-themed special enemy!

New Challenge Waves:

  • Changed the name on a few and updated descriptions seen when wave starts
  • New: bee-themed challenge wave
  • New: totem-themed challenge wave
  • New: unholy-themed challenge wave
  • New: poison-themed challenge wave
  • New challenge wave music!

Cool things:

  • New wave recap and scrap bonus
  • Military zombies can now drop medkits
  • Medkits now have a button shortcut (more on this later...)
  • More special enemies spawn every 10 levels
  • New ghost totem! Spawns ghosts
  • New poison totem! Shoots toxic blobs around them
  • Added titles and health bars for enemies (visible once damaged)

Fixes:

  • Overall optimization
  • Balancing
  • Updated enemy ai
  • Fixed challenge waves not scaling health
  • Changed fog to only activate during the ghost challenge wave
  • Updated boil color on exploding zombie
  • Added pallets to tire stack decoration objects for better visibility