This update is pretty major and one that I've been working on for the last several months. I don't want to spoil too much in the notes. I'll probably be working on boss fights next as a buddy-update to this one.
New enemies may be created in the future!
Coop is still being worked on, don't worry! There's a lot to do with that...

Zombies:
- Camper zombie
- Punk zombie
- Cultist zombie
- Toxic zombie
- Beehive zombie
Special Enemies:
- Ghoul: reworked
- Warlock: replacing the skeleton musketeers
- Slimegeist: new ghost-themed special enemy!
New Challenge Waves:
- Changed the name on a few and updated descriptions seen when wave starts
- New: bee-themed challenge wave
- New: totem-themed challenge wave
- New: unholy-themed challenge wave
- New: poison-themed challenge wave
- New challenge wave music!
Cool things:
- New wave recap and scrap bonus
- Military zombies can now drop medkits
- Medkits now have a button shortcut (more on this later...)
- More special enemies spawn every 10 levels
- New ghost totem! Spawns ghosts
- New poison totem! Shoots toxic blobs around them
- Added titles and health bars for enemies (visible once damaged)
Fixes:
- Overall optimization
- Balancing
- Updated enemy ai
- Fixed challenge waves not scaling health
- Changed fog to only activate during the ghost challenge wave
- Updated boil color on exploding zombie
- Added pallets to tire stack decoration objects for better visibility