Source: Steam Community (opens in a new tab)
General Changes
- Added a Codex with all the characters! You unlock the entries by defeating them multiple times (Takes at least one new victory over a rival to show in the menu).
- Added the corresponding achievements for defeating each rival 20 times.
- Added a new state "During Clash" that executes right before the clash happens, but after most effects (Except the post-clash ones). They refer almost always to damage modifying effects, allowing different tactics and to have a better feedback on how the card was affected.
- When there is a "power-shift" during a clash now there is a feedback telling you exactly how much of a difference.
- "Defensive" cards no longer can get a "Lifesteal", "Decisive" or "Ignore Armor" tag.
Balance
- "Hacking" lose the "Defensive" tag and some of its base Power. The effect is now post-clash.
- Adjusted several rarities on the Technomancer Cards.
- Changed the starting cards for the Technomancer deck.
Bugfix
- Fixed a significant bug where the card "Relentless" would spawn unusable versions of itself.
- Music will no longer wait until the character is done talking to play.