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UX and Navigation Improvements

Patch Notes for 1.0.69 2022-06-24

Overview


New feature developed for Skábma - Snowfall based on player feedback a navigational aid system that can be seen in many places by drumming, also included are a boatload of other UX improvements and bugfixes. We wish you all a fantastic MidSummer Solstice!

New:

  • New PathGuide mechanic that guides the player towards major points of interest with a visual effect that is revealed by drumming along main paths and near more common points of interest.
  • Improvement to Save Game menu in the form of confirmation dialog on save.

Changes:

  • Improve Save/Load Menu UX
  • Sort savefiles by timestamp in both save/load menus
  • Visual Redesign of WindPulse effects
  • Decrease reindeer pet sound volume
  • Change vocalizations Áilu makes for some Chapter 1 examine objects

Fixes:

  • Fix: confirmation prompts in Save/Load allowing click-through and some hotkeys
  • Make cloth sounds quieter in a certain late-game location
  • Add a couple extra guiding visuals to help see the correct path from Lake to Forest entrance
  • Extend an invisible wall in C5 GreatCaves to restrict players from getting to an unwanted area.
  • Baked ReactiveRockCeiling animation. Ailu can no longer be thrown off by the rocks.
  • Add checkpoint on the route to the treasure island.
  • Fix Barbmu glitching waterplane
  • Fix Mihkkal gameplay vocalizations playing during a cutscene
  • Fix Suonjar gameplay vocalizations playing during certain cutscenes
  • Decrease gameplay audio volume during certain cutscenes
  • Fix Mihkkal letting out idle vocalizations during a specific conversation
  • Fix End Credits scrolling getting stuck
  • Lowered the dolly camera between Village and Great Caves corridor
  • Tweak volume for some JeanFrancois vocalizations
  • Fix Ailu Drum Effect earth/air visuals inverted
  • Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
  • Cutscene polish: StalluHunter 2 and WorriedSick
  • Cutscenes: Ailu picks drum from the ground more smoothly in PatientZero
  • Cutscenes: Fixed NPC's beard in SpeakingWithTheDevil
  • Cutscene polish: TheHeroReturns
  • Cutscene polish: Focused cameras better in TheBadShepherd and WrongWay
  • Animation polish in CorneredNoaidi cutscene.
  • Cutscene polish: Tweak cloth and lookat in The Fall part 1 and 2, EveryoneIsSick, TheUpperWorld, Bassireveal, Barbmmureveal, SpeakingWithTheDevil