- Fix event scheduling code, hopefully. Wealthy Weekend was not supposed to become Dummy Daze last Sunday, but I recently rewrote that code and expected it to be kinda broken, and it was! This might be better. If so, Wealthy Weekend will run this upcoming Saturday, Aug 7 at 12AM GMT.
- Limit framerate to monitor refresh rate. This is meant to address resource usage concerns from players, as previously the game was just running as fast as it could.
- Require confirmatory second click for furthest map fast travel.
- Improve the selection of monsters that get equipped upon unlocking the second team.
I'm aware of memory leak reports from some players after running the game for a while and am investigating.
After I fix a few more Steam-specific concerns I'll be moving on to some new features. Thanks for playing the game! Feel free to send any bug reports to [email protected].
