Thanks for checking out the development update, let's get started.
Torches and Sap
Added torches because they existed and are useful. A common fuel for torches was a pinecone covered in pine sap, so I added Sap. It generates on pine trees and replenishes about every 10 minutes. Looking forward to adding more crafting recipes using Sap.

Painting

How it's done: First you'll have to gather your raw materials used in the paint, typically ore, clay or charcoal. Then crush it really finely in a Mortar & Pestle. You can also mix paints together in the Mortar & Pestle to make different colors. After that, just add a bit of water, a shell to hold the paint, some paintbrush materials and you're ready to vandalize your caves and houses. I expect to see many paintings of animals, landscapes, still lifes, and certainly not anything inappropriate. You can even paint the ceiling like the old dudes used to do.

To support painting the following items have been added:
- Mussels
- Shells
- Roasted Shells
- Calcium Carbonate
- Five different paints
- Five different paint kits
Procedural Terrain and Biomes
Newer development is the random terrain generation feature. This is still a work in progress and will take a while considering I will have to redo random object placements. But the good news is that it will have biome support and allow for more unique playthroughs.

Thanks for checking this out. If you'd like to see more frequent content updates. Follow the twitter accounts @OldowanGame and @BroussardBoi
