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Version 1.1.0

Hi gamers!

Been a lil' while since the last update because I finally got to take a vacation, but now I'm back and I looked over all the feedback I received since the last update.

Let's get into it...

The list items below outline the issue that has been resolved

General Fixes:

  • Multiplayer: It was possible to get zipped toward the other player when redeeming a mount at the whirlwind

  • Improved camera placement in Thrillhex Thicket

  • Timer format would get messed up when exceeding 100 hours

  • It was possible to get stuck in the collision of the final tunnel of Nugget's Snowy Sprint if you took damage while jumping

  • With the 'Coins KO You' modifier on, it was possible to die to coins when entering warp zones even though they don't collect under normal circumstances

  • With the 'Disable Checkpoints' modifier on, the game would behave weirdly if you had previously activated a checkpoint and then started from it

  • When dying, it was possible to bonk on the invisible heal/checkpoint bubbles deactivated by their corresponding modifier

  • The sawblades near Nippa in Honey-Buzz Boiler weren't spawn-linked so it was possible to desync them by making some of them despawn offscreen at different times

  • Pen and Gwen would snap to an old coordinate upon respawning due to the value not being cleared properly

  • Input buffering only worked at the end of some cutscenes instead of all

  • When falling down from above, enemies would spawn in before conveyor belts, allowing them to move freely to a new location before or disappear entirely

Visual Fixes:

  • With the 'Invincibility' modifier on, throwing Checkers and then riding a mount would make the shell disappear and incorrectly display Checkers riding on the mount's back

 Quality of Life:

  • Hasty Mode will dismiss the button prompt on the bonus screen altogether so you don't have to hold a button

  • For speedrunners - paused the timer and saved the game when returning to title screen

Randomizer:

  • Warping back from a bonus added an extra object to the shuffler, meaning things would appear in different positions compared to starting the stage normally or from a checkpoint

If you encounter any bugs, please join our Community Discord (recommended), or post them in our Steam Thread!

In more general news - reception for Windswept has been amazing overall!

I couldn't have asked for a better launch for a game I primarily made just for myself to play. And now that I'm over the hump of pushing out hotfixes and trying to arrange a vacation I'm glad I can finally chill out and look back over it all and breathe a sigh of relief.

It's been great to see the more social/communal aspects of the game across the web too - people discovering things for themselves, speculating on things, sharing their discoveries or helping others asking for help.

IMO, A big part of experiencing a retro-styled game is the childhood playground talks you have with friends and fans, I wanted to try and bring it back, if only a bit... So if you ever got stuck trying to find a collectible, or trying to work out what to do in Dire Dire Ducts and you asked someone for help, or if you regularly offered help to someone else, I hope the interactions were a positive!

Don't forget to review!

If you had fun but didn't leave a review, it would help us out a ton!

We're getting real close to that tasty 500 mark which will give us an Overwhelmingly Positive rating if we can maintain 95% or higher.

Now that we're so last year we need all the help we can get so that we stand out around sale time, so if you have a moment, please share your thoughts on our store page!

What's next?

At the moment, not much! LMAO (this is a good thing I promise)

I have a lot of Kickstarter rewards I need to take care of and finalise - making the game as stable as possible was a much more immediate issue - and so all the secondary reward fulfilment fell by the wayside a bit. Still, that's the nature of a Kickstarter campaign I guess! Delivery dates are estimates you have to make years in advance.

If you're a backer and you're reading this, I hope this offers assurance that things are on the way! They just take time, and being a one dude with a full-time job makes it hard to juggle it all.

And that's it... That's all I have to say... for now!