First of all happy new year! It's been a while, but we have been working hard on Invertigo and are very excited to share some of the progress we have made since the last announcement. First of all, as of just now there is an updated version of the Invertigo demo on Steam as of now. This demo contains two main updates:
*Fixed the erroneous scoreboard high-score overwriting. Also, there is no lag spike anymore when starting a new level.
*The new default settings have a new gravity shift camera and a ring beneath your character that indicates the ground. You can see the ring in the image below. These changes have been made to reduce motion sickness and orientation issues. For people who don't want the ring and want the legacy gravity shift camera this can be toggled in the settings.

Besides these fixes we've also worked on new levels. One level we'd like to showcase is the reactor. Critical to make sure that the other levels still get the required power and supplies, the player has to fix the reactor in this mind-bending level which makes use of walkways and of course gravity in a lot of different directions. Here's a preview of the puzzle.

Finally, some other minor bugfixes/improvements:
*Some binds got renamed
*More visible checkmarks in the options menu
*Scoreboard now centers on you by default, and loads slightly faster
*Fixes for captions/dialogue/ground-ring toggles not working immediately across levels