Hello all! Surprise late Sunday update :)
UI & UX
- Fix UI text bugs
- Make new mode pop-up properly disappear with custom binds and scroll wheel
- Fix fade after the last level not fading out if you switch level
- Fix sound volume level not initializing properly from settings
- Restart no longer brings you to the previous level if done in starting airlock
Scoreboard
- Fix bug with moves scores not saving properly
- Make "around you" scroll to your entry properly on the scoreboard
- Fix histogram not properly marking the bar you're in
Movement & Mechanics
- Smooth velocity over force zones in all directions:
- Fix horizontal velocity not resetting after landing from jump
- Reset horizontal velocity after some air-time
- Increased air control and decrease jump momentum preservation to compensate
- Fix view slowly centering
Levels & Visuals
- Fixed glitch spots where your head sticks out of bounds and you can see the whole outside
- Added some easter eggs
- Added a thank-you for Creem and the speedrunning folks at Discord, you're awesome!
- Cleaned up geometry (overlapping meshes, Z-fighting)
- Cleaned up lighting (colors, values, placement)
- Patched up various holes on all levels
- Changed lever visuals to be more clear
- Cleaned up collision for several objects
- Adjusted some models to look better
- Reposition one of the moving pillars on Greenhouse
- Fixed the 'trap yourself in the red room' in the Coffee Break
- Deleted unnecessary meshes from levels
- Reduced size of lightmaps
- Added black shadow at mantling in coffee break ((intentional))
Thanks a lot to all the folks who joined our Discord recently and made bug reports, we tried to squash as many of the bugs as we could. We will soon post a status update about some exciting new maps that we are working on!
Now get back to speedrunning!