It's been a while since our last update, but since then we've made a lot of exciting progress that we can't wait to share with you. Firstly, we worked on the very first level of the game, a level that does not yet exist in the demo. This is the room in which the player wakes up from a cocoon-like life support tank. Here's a snapshot of the current version of the level.

We're still continuing to work on this level and have some cool concept art to share with you about our idea of the eventual version of the level. Check out this artwork for the room where the player wakes up.

As well as this concept art for the so-called 'decontamination tunnel'. The current state of the tunnel can be seen in the left image.

Finally, there are some bug fixes that we want to mention. There has been an upgrade to pressure plates which now prevents the plate element from going through walls or from getting stuck. Furthermore, in the current demo the grab tool sometimes rotates and accelerates blocks in an unexpected manner, causing them to 'jump' when released. This especially happened if you moved the block rapidly. As you can see in the gif below, this has now been fixed. So no more flying battery blocks!

