
Changes for Missile Launcher (new)
- Added effects for rockets
- Reduced rate of fire
- Now shoots 4 missiles at once
-
Damage increased slightly - Increased spread
Fixed
- Destruction with Repair Beam in the kill feed was displayed as a kill with Laser
- If you left the menu and were in the Lobby, you connected back to the Lobby
- AXEL sometimes had low spread of weapons in no aiming mode
- Repair Beam disappeared from GEAR when destroyed
- AI sometimes get stuck near large buildings in Egypt
- The flag could sometimes still appear inside or on a building
- The physics of the destroyed AXEL with the Conqueror skin was buggy
- Resetting horizontal sensitivity after using TRAK
Changed
- Reduced the reload time of TechSpheres
- Friends lobby was destroyed when exiting the menu after the game was over
- Railgun can now shoot without sight, but with reduced damage
- The mine is now slightly buried under the ground, the lasers look a little higher, does 300 damage when exploding on its own, 30 damage if it was blown up
- EMP slightly increased the radius of action, when damaged by EMP, modules and TechSphere cannot be used, control is not blocked
- Slightly reduced the rate of fire of the Turret
Added
- Dynamic camera behavior when jumping and falling
- New weapon: Missile Launcher
