
Pilot, do you copy? A new Ultimechs update has just dropped! In this one, we’ve focused mainly on two things, Voice Chat & Balancing! We’ve heard the calls to be able to talk to your fellow mech pilots in the arenas, and for 1.4 we’re enabling this by default for all 2v2 matches. Along with it, we’ve added some features to make it easier for you to mute and unmute players in-game.
As for the balancing, we’ve identified a few elements that we’d like to adjust. While we feel like the game is in a good place currently, we’ve seen a lot of plays focusing heavily on the Supercharges. While Supercharges is an important aspect of the game, we’d like to scale this back slightly to have players more focus on the general play in the match as well.
Along with this, we’ve taken a look at all the three classes and updated the stats of them.
Here are the changes made to the game in Version 1.4
Game Updates
- Voice chat is now open by default for teammates in 2v2 matches.
- A mute button has been added to the in-game menu.
- Settings for Team & Party Chat have been added in the Audio tab of the Options menu.
- (Steam) Fixed an issue where launching the game with controllers turned off caused hands to be stuck in the game.
- (Steam) Fixed an issue where buttons would lose their binding in the game on Valve Index & HTC Vive.
Balance Updates
- Arena: Increased arena friction for the ball to make it glide less.
- Arena: Decreased Supercharge spawn rate at 4 mins left: 10s → 15s
- Arena: Decreased Supercharge spawn rate at 3 mins left: 6s → 10s
- Arena: Decreased Supercharge spawn rate at 2 mins left: 3s → 6s
- Arena: Decreased Supercharge spawn rate at 1 mins left: 1s → 3s
- All Classes: Heavily decreased physical GauntJet punch strength.
- All Classes: GauntJets now more quickly scale at longer distances.
- All Classes: Increased critical health warning: 10% → 20%
- Viper: Decreased maximum GauntJet speed.
- Viper: Decreased GauntJet steering sensitivity.
- Viper: Increased the size of GauntJets.
- Nitro: Decreased maximum GauntJet speed.
- Nitro: Decreased GauntJet steering sensitivity.
- Titan: HoloWall health now deteriorates after being activated.
- Titan: Increased maximum HoloWall health : 75 HP → 100 HP
- Titan: Decreased minimum HoloWall damage by ball.
- Titan: Decreased HoloWall DPS: 50 HP → 25 HP
We hope this enables you to connect more with your teammates, and that you continue to enjoy Ultimechs! In case you missed it, we recently posted a sneak peek of what’s coming for the game in a previous developer post. We have a lot planned for Ultimechs, and this is just the beginning.
In Ultimechs right now, we’re aware of a few issues still occurring in the game. If you run into an issue in the game, especially in regards to parties, we would be super thankful for any help we can get from players to help locate these. If you run into an issue, please make sure to Send a Log to the main menu of the game, and reach out to us with your in-game username either via a support request, or directly to us on the official Ultimechs Discord.
Keep in mind that if you’d like to suggest something for the game, we have a suggestion board specifically for this! While we can’t promise any changes, posting here helps us understand what the community would like to see in Ultimechs.
Of course, if you’d like to meet and discuss the game with us and others, then you can also join the Ultimechs Reddit and the Ultimechs Discord!
The Ultimechs Team
https://www.oculus.com/experiences/quest/developer-post/1846218045709391/
