A lot of bugfixes with a few small sprite changes to the cartridges. Some content that will be used in the upcoming survival mode has also been added in this update.
Full Changelog
Added
- Dedicated tracer sprites for 5.45 x 39mm (7T3M), 5.56 x 45mm (M856), 7.62 x 39mm ( 57-N-231P)
- UI sounds for the upcoming survival mode
Changed
- More foliage and clutter variants in the introduction driving dialogue sequence
- Cartridge tracer colors are no longer derived from their sprite renderer color
- Added hyphenation to 7.62 x 39mm cartridge names (57N231P is now 57-N-231P)
- 5.45 x 39mm cartridge sprites now have lacquer
- Bullet on the 5.56 M855 cartridge sprite now has a visible cannelure
- All cartridge sprites increased in size from 128px to 512px
- AI optimizer now only disables distant AI’s shooting. Movement is now always enabled on all AI present in a level.
Fixed
- Fog of war size increased so the edges can’t be seen when at the furthest zoom
- Grass tile size in the introduction dialogue sequence to prevent visible gaps
- Wu’s dialogue no longer breaks the introduction level
- Guns that are given to the player during campaign missions now take the correct position and rotation
- More grass tiles added to the Shanty Town map to extend the border on the Smugglers campaign level
- Increased time between the player’s gun being forced to the idle position and the player’s gun key input being disabled in campaign missions to prevent the gun from becoming stuck between the two positions
- Flashlight no longer disappears when shooting
Removed
- Inventory idle rummaging sound has been removed as it gets annoying over time
