Full Changelog
Another new campaign level, “The Hotel”, has been added to the game and can now be played.
Additionally, some of the character art has been improved.
Added
- Hotel campaign level
Changed
- All AI now use rigidbodies for more consistent collision and trigger detection between a variety of objects
- Certain dialogue portraits art improved to look better
Fixed
- Only AI specifically set to be destroyed after death are removed from the world rather than all AI
- Player gun collision is more consistent
- AI look targets are now reset on death to prevent some AI from continuing to turn
- AI no longer occasionally get stuck in the walking animation after being teleported
Removed
- Aim states removed from the player throwable controller as they’re not used
