The next campaign level, titled “Scent of Prey” has been completed and is now playable! In this level you’ll get introduced to another character at Wolf and get started on your first contract.
Other than the new campaign level, there’s a lot of minor bug fixes in this update as well as a few gameplay mechanic changes.
In the coming updates I’ll be going back to focusing on the Contracts mode for a bit to add some of the new content that’s in the new campaign level as well as some other cool things that should make the Contracts more interesting overall.
Added
- AI patrols. Some AI will now patrol the map rather than standing still on their spawn position.
- Next campaign level/chapter: “Scent of Prey” is now available. It’s unlocked after completing the introduction level.
- Ambient city sounds
Changed
- Footprints disappear quicker
- Minor AI refactoring. An overhaul of the AI will be a focus for upcoming update(s).
- Friendly AI move speed has been increased
Fixed
- Roof code changed to reduce the instances of a roof re-appearing while you’re still inside a building.
- Potential timing issue with titles and title text has been fixed to always call in the correct order.
- AKMS now uses the correct receiver sprite.
- Guns no longer continue to fire if you die while holding the trigger.
- Cursor no longer permanently disappears if you die while aiming.
- Navmesh issue on the introduction campaign level.
