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TETRAGUN v.1.0.1

Balance Changes

  • Preparations - Ability charge gain (100% -> 50%).
  • Future Prospects - Additionally grants +15% to all stats after the next wave.

Quality of Life

  • Shields now unregister themselves as soon as they are triggered, meaning you can replace it immediately and not have to wait until the end of the animation.
  • Asteroids are now partially transparent so they're easier to differentiate from enemies.
  • Enemy knockback distance has been clamped to a small distance past the screen edges.
  • Run recap stat values are now shown as percentages rather than scaler values.

Bug Fixes

  • Bulletstorm no longer causes frame drops.
  • Powered-Up Powerups icon has been restored.
  • You can no longer manually quit a run after you've died.

Developer Note

Welcome to TETRAGUN! Please let me know if you have any suggestions for new upgrades, weapons, and/or abilities! I'll be compiling a list of the most popular ones to be voted upon and added into the game in the next content update. Thank you all for playing!

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.