Balance Changes
- Preparations - Ability charge gain (100% -> 50%).
- Future Prospects - Additionally grants +15% to all stats after the next wave.
Quality of Life
- Shields now unregister themselves as soon as they are triggered, meaning you can replace it immediately and not have to wait until the end of the animation.
- Asteroids are now partially transparent so they're easier to differentiate from enemies.
- Enemy knockback distance has been clamped to a small distance past the screen edges.
- Run recap stat values are now shown as percentages rather than scaler values.
Bug Fixes
- Bulletstorm no longer causes frame drops.
- Powered-Up Powerups icon has been restored.
- You can no longer manually quit a run after you've died.
Developer Note
Welcome to TETRAGUN! Please let me know if you have any suggestions for new upgrades, weapons, and/or abilities! I'll be compiling a list of the most popular ones to be voted upon and added into the game in the next content update. Thank you all for playing!