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Weekly Update #3 Tower attacks home in + melee and ranged minions

Another week is over, another great step forward.

The overarching goal was to get the basics done. We already have abilities, multiplayer and towers. Next, homing attacks for towers and afterward minions.

Because I could copy most of the old code, it was fast at first. Homing was done.

However, Minions is another soup. Spawning them, attacking each other, and walking is simple. What I did not expect is for them to struggle to hit the tower. For some reason they stood in front of the tower and spawned their projectile, but it did not hurt the tower.

After spending hours debugging it, it worked. Don't know why, I changed nothing from my test setup, but it all of a sudden worked and I had no problems akin afterwards.

This was midday today, so I had more time to also add another type of minions with ranged attacks.

I'm not sure about them, as another player joining makes him spawn his own minions that bug out.

That will be the next step.