The movement mechanic has been changed to a 'Grab air with two hands -> Scale/Rotate/Translate' movement mechanic. The teleport option can still be used as a backup or supplement.
In the hub-area/menu level the movement mechanic is still the same, but I'll probably replace that too in the future.
With this new movement mechanic there are a lot of new exploits in the game. I'll just accept this for now until I get more feedback on the new movement mechanic. Limiting the freedom of the player did not feel fun, so enjoy being overly overpowered for a few weeks :-).
The choice for a new mechanic was between. 'Grab air' and 'teleport grenades'. This one was chosen because the overview when zooming out really gives the RTS feeling that was missing so far.
Teleport grenades were an option because throwing is a core game feature. It would also allow the enemy to destroy the grenade before the player would teleport, resulting in being more confined to the area under your control.
Known issue:
- the known terrain seems to be taken from the last vision of the previous mission.
