So for some of you there is a long history of getting the release date pushed further out. Let me just start by saying, I also don't like this.
For me the core gameplay was ready a long time ago, but feedback from players and bad experiences from playtesters show that the game needs more work. And next fest has again shown that the game needs more work. Players don't play long enough to enjoy the game, they struggle to get through the tutorial. While I don't expect this game to be for everyone, the people who want to like it, should be able to play the game.
So I will simplify and shorten the first tutorial by disabling scaling and rotating in the first missions. This should allow players to use the 'best' movement system for the initial impressions.
There is also still a request for more transparent information, how much damage will a certain stack do? how much power is there in a stack? which towers are part of this stack?
Since I know all these things it is possible for me to enjoy the gameplay in its current state, but without this knowledge it is the player that needs to buildup this knowledge through losing a lot of games.... which is not a great way to learn. So I need to give more information to the player during the game.
I still believe that this game is unique in VR, and once a player knows how to play it could give enjoyment and satisfaction. As long as the players don't play/enjoy the demo it makes no sense to expect the game to do well during release.
So to those who have liked the demo in all stages of development, sorry the release is pushed back again. For those who are disappointed in the current state of the game, there are still things I can do to make it better.
