Increased the green monster's starting health to 100 HP from 10 HP.
Increased the blue monster's starting health to 300 HP from 30 HP.
Increased the starting turret damage from 100 to 500.
Reduced the starting heal amount of the health pillar from 50 HP to 25 HP.
Reduced the heal amount increment per purchase from 50 HP to 25 HP.
- News and updates
- Pillars Of Protection
- Made the Tower Defense difficulty harder.
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
